Friday, January 13, 2012

7 Illicit Substances For Your Old School Space Opera Game !

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7 Illicit Substances & They're Effects 
  1. Ubo'Dddaac - This drug has been created from the ground up sexual organs of the Itlu beatles. Taken as a snuff this will give +2 to constitution, +1 on Wisdom,-2 to all Charisma rolls the user's face turns a vivid blue but they gain the ability to understand all alien languages for 1d4 turns 
  2. Rshokrhae- This vile purple substance is created from the ground up dried bones of the Rshokrae people. Causes wild hallucinations but user gains +2 to all space navigation rolls lasts for 1d4 hours. Must be injected into the user's eye directly. 
  3. Latha - A strange jelly like substance made from the muck of the intestines found in the Raaa worms of Alpha 5. +1 Strength, +2 To Intelligence, -2 Charisma, gives the user infravision for 1d6 days. A religious drug for the inhabitants of Alpha 5. 
  4. Pho-Dhug - The poison bile ducts of the Lath Toads founds on the mysterious world of Pho. Strengthens the user against the riggers of hyperspace travel +3 to the constitution but -1 to intelligence. Lasts from 1d4 days. The user can see between the angles of space as well. 
  5. Ethachigolo - Created by the Eldar Things as a food supplement for the shaggoth slave race this jello like amoeba slithers down into the gut of the user. It improves all functions from within. +2 to Charisma, +1 to constitution, -1 intelligence. It lives for 1d4 months. There is a 10% of the creature maturing & bursting through the lower intestines of the user doing 1d4 points of damage. 
  6. Gol'ascy - This strange glowing white powder holds the user's mind crystallized within time itself as it heals the wounds of insanity. This stuff clears the mind & sanity by adding 1d3 points of wisdom & intelligence. The stuff must be snorted up the user's nasal cavity where it snakes its way into the user's brain! The crystal's come from Denabus 4 where the bones of 400 lawful deities bones lay after they died in battle with their opposite number. There is a 20% of the user being possessed by the long dead spirit of the deities unless a saving throw versus wands is made.  
  7. Uggusnlab-gugl - This incredible substance is spread across the skin of the user. The organism blends with the user's chemical make up & aura. The organism allows the user to make a psychic jump across 1d20 light years instantly. The user will lose 1d3 points of constitution after the jump only regaining it after 1d10 days of rest & relaxation. 
  There may be some unexpected Side Effects with these drugs! 
Unexpected Drug Side Effects Table 1d20 effects 

  1. The user suddenly glows a per a continual light spell for 1d3 rounds. The color changes with his mood. 
  2. The user's skin becomes armored & metallic for 1d4 hours. The user has a rusty metal smell for 1d6 days after the effect ends. 
  3. The user's alignment changes & his personality shifts for 2d6 days. The user will try to be very opposite to the way they normally are. 
  4. The user gains another person's aura. They're shadow will act in a manner that is strange, haunting, & so what disturbing 
  5. The user gains 1d6 extra fingers for 1d4 days. They may 20% not be under the user's control at all. 
  6. The user gains a ghostly partner; this entity will be mostly harmless but be incredibly annoying.He may try to trick the user's other party members 
  7. A powerful demon takes an interest in the person making life more "interesting" 
  8. The user gains hornlike fleshy growths from their forehead. They act as extra noses +2 to all find hidden doors, detect traps & such. 
  9. The user gains a congenial twin in an unexpected area. The creature is intelligent & mean 
  10. The user gains 2 side effects & so reroll on the table. 
  11. The user is able to taste colors & see the shape of  strange vistas. They can see the outlines of magic 
  12. The user gains a new language unexpectedly 
  13. The user grows antenna that can detect magic 
  14. The user turns a paler shade of grey & gains +1 on charisma 
  15. The user requires 1d3 more pounds of food 
  16. The user gains claws +1 to all damage in melee 
  17. The user gains a strange piping from another dimension. This piping will unnerve an opponent -1 on all morale rolls 
  18. The user becomes attractive to fey. He will gain 1d4 fey friends when he enters a new venue 
  19. The user gains an effect that the dungeon master creates
  20. The gains the attention of a space dragon! 
All side effects will last as long as the drug does & will disappear after its effects end. There is only a 20% of these side effects occurring at all 

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