Wednesday, March 7, 2012

High Tech Mysticism & High Caliber Adventure- It Came From The .25 Cent Bin Genetix Part II


Genetix was another super team from the Marvel UK team in what was supposed to be another team of opperatives for Mystech. The books can be found in many .25 bins in a comic shop near you!
The basic plot went something like this:


Dr. Oonagh Mullarkey refers to this group as "the latest batch of Genetix," indicating that there were other prior to them.[citation needed] The pasts of the members of Genetix, with the exception of Base, are unknown. Some or all of them may have had active or latent mutant abilities initially. They were forcibly recruited into the genetic experiments of Dr. Oonagh Mullarkey for Gena-Sys, the genetic research division of Mys-Tech. During the mutation process, their original brain patterns and memories were buried under false memory implants of artificial backgrounds. In addition, their powers have been augmented by their own bio-armor, created from proto-silicon implants (derived from the Digitek project) which have also bonded to their DNA strands. Each of the members was fitted with restrainer monitoring harnesses to give them greater control of their developing powers. The group members also developed a symbiotic link amongst each other that allowed them to operate at enhanced efficiency when they remain within close proximity of each other. Throughout their training, control of the members was maintained via a combination of drugs and selective mind-wipes. These processes took approximately five years to complete, including training and indoctrination.
When Killpower was sent through time by the Time Guardian[1] to locate a device called the Chronifact, Mullarkey sent the newly created Genetix to follow and hopefully retrieve him. They followed him to ancient Egypt (and a conflict with Rama-Tut), then another time period nearly 1 million years BC, then a few years before their original point of departure to the past, and finally to the end of time, before returning to the modern era.
Five years later, the Genetix, were still working as agents of Gena-Sys under Dr. Mullarkey. They battled the mutated fungus Sporr, and then were involved with the struggle against Prime Evil, another of Dr. Mullarkey's genetic creations. During the struggle with Prime Evil, they encountered WolverineKa-Zar, and Zabu, and they learned of Mullarkey's true nature and goals (as well as the fact that all of their memories were false implants). Wishing nothing to do with the evil of Mys-Tech, the Genetix broke free from their control and struck out on their own.
Panther, a Mys-Tech spy within the Gene Dogs, planted false evidence that sent the Gene Dogs after Genetix. After a brief battle, they teamed up to battle a monstrous mutate of Mys-Tech.
Genetix received some training under Dark Angel. They then invaded Gena-Sys in an effort to learn their true origins. This brought them into conflict with the Psycho-Warriors and Tektos. In the course of their struggles, they learned of Gena-Sys plans to create/harvest more genetically mutated agents in the Psight Corporation. Despite the efforts of Tektos, they managed to destroy the Swiss base of the Psight Corporation. Vesper apparently uncovered the past history files of the Genetix, although only Base's past was actually divulged.
Genetix learned of the existence of Death Metal, and attempted to stop him from impregnating Krista Marwan. They failed in this, but they did succeed in preventing him from abducting her.

You can find more information about the team right Here
They were developed with efforts by these folks Here
Thier major foes were these folks who happened also to have made by Gena-Sys Here




Genetix & The OSR 

Surly something this old doesn't have anything to offer an 'Oh Sh*t Run' campaign. Well not true, because Genetix always got the dirty jobs, the hazardous ones, & 9 times out of 10 were way out classed by their foes. There's mention of  the comic book heroes being  "the latest batch of Genetix," so what happened to the others? Well they could be your party! The escaped experiment who rebels is a classic campaign. The idea of the party going through time & space racing against their former masters is another angle.
There are a number of options for creating these characters  but at least one of them should be a mutant of inhuman aspect ! 
Again I'm turning to 

 

The genetix are basically mutant clones with the personality matrix of insane killers imprinted over their teenage minds. Reading through the comics I got a very Logan's Run impression about the characters. I've read that some folks feel that the characters are very 2 dimensional. A character of this nature is -1 to wisdom & intelligence making it  easier for the creators of the creature that much easier to control.  

Proto Jallium Elements

This substence was recently recovered from the ruins of a space alien base on Carcosa. It enables whom ever is holding it to access their mutated DNA enabling the user access to one or two additional mutations. The  Proto Jallium Elements are usually interred into armor & the like.
Should these elements be lost the additional powers will as well. The cost of armor made with the proto jallium increases by 20%. 

 

These mutated clone warriors were frequently mind wiped & psionically subject to all kinds of questionable mind alteration. Many of the earlier genetix generations might receive a +1 on save versus magic or psionics.
 How would such a party support themselves? Merc work is one of the ways they might ! There are far more potential in this style campaign then others! 



2 comments:

  1. Thanks Bill! I didn't think that this was one of my best but there's more in the works man! Got some stuff up my sleeve not seen before! Thanks for the comment!

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